Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Some water spirits decide to generate a aura of cold, to freeze their form, and give them a solid body. Crabs are the favored for, because their form is practical for both land, and sea travel, and can fight with spearlike icicles.
Avanza da: | Tidal |
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Avanza come: | Ice Shell |
Costo: | 23 |
PF: | 43 |
Movimento: | 6 |
PE: | 78 |
Level: | 2 |
Allineamento: | neutrale |
ID | BM_Ice Crab |
Abilità: |
icicle perfora | 8 - 3 ravvicinato | ||
cold aura freddo | 3 - 3 a distanza | rallenta |
Resistenze: | |
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lama | 40% |
perfora | 20% |
impatto | -20% |
fuoco | -50% |
freddo | 90% |
esoterico | -10% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 2 | 50% |
Acque profonde | 3 | 40% |
Campo di funghi | 3 | 20% |
Castello | 1 | 40% |
Caverna | 3 | 20% |
Colline | 5 | 30% |
Congelato | 1 | 60% |
Foresta | 5 | 30% |
Impervio | 50 | 20% |
Invalicabile | 50 | 20% |
Montagne | 50 | 20% |
Palude | 1 | 60% |
Pianura | 2 | 30% |
Sabbia | 2 | 30% |
Scogliera | - | 0% |
Villaggio | 1 | 40% |